
The following options are missing descriptions:
	show_lists - under Interface options
	show_itemlist - under Display options
	show_tips - under Display options
	easy_more - under Warning and Disturbance options
	birth_haggle - under Birth options
	birth_beginner - under Birth options
	birth_intermediate - under Birth options
	birth_first_time - under Birth options
	birth_reseed_artifacts - under Birth options
	cheat_lore - under Cheat options

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Changes made:

The version of this that I posted earlier today listed <pickup_always> as missing a description - this was an error - the V version covers that in the description of <pickup_inven>. So in this version, I just removed the blank line between the two options, to make them more visually connected.

For <disturb_detect> the description from the old <verify_safe> option was copied in.  Someone more knowledgeable might want to peek at that to be sure that the info is still correct for this version of that option.

Both <room_names> and <room_description> specifies that the effect works when variant_room_info is enabled.  That option no longer appears on the options screen, so I've removed that part from the description on the assumption that it's probably now built into the game or at least is no longer a factor.

Changed "Disturbance options" category to "Warning and disturbance options" since that's the way it now appears onscreen.

On <disturb_near> I've removed 'See also the "view_reduce_view" option.' from the description since we no longer have that option.

Changed "Window Settings" category to "Subwindow display settings" as that's how it now appears onscreen.

Changed "Display map view" to "Display dungeon map" - I'm assuming that's the current name for the same option, but I may be mistaken.  Someone more knowledgeable will need to have a look at this.

Under the "Subwindow" options, I removed the ones that do not currently appear, but I have the feeling that some of those descriptions might apply under new names.  I've included those that were removed below, for that reason.

For those things that appear beneath the "Other info" part of the help file, descriptions on what they are and how to use them appear in macro.txt, so I added something to that effect on the appropriate section here.

Note: Other than the above, I fixed a few typos.  

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The following are the options that I removed from the option help file because they no longer appear.  I include them here on the chance that some of those options may still exist in the current game, but under a new name that I don't recognize.  If that's the case, having this list handy might make quicker work of finding and inserting them where they belong.

***** <hp_changes_color> 
Player color indicates low hit points    [hp_changes_color] 
    This option makes the player @ turn various shades of colour from white 
    to red, depending on percentage of HP remaining. 

***** <disturb_panel> 
Disturb whenever map panel changes    [disturb_panel] 
    This option causes you to be disturbed by the screen "scrolling", 
    as it does when you get close to the "edge" of the screen. 

***** <disturb_minor> 
Disturb whenever boring things happen    [disturb_minor] 
    This option causes you to be disturbed by various bring things, 
    including monsters bashing down doors, inventory feelings, and 
    beginning to run out of fuel. 

***** <birth_maximize> 
Maximize effect of race/class bonuses    [birth_maximize] 
     Normally, if a character should find potions that permanently increase 
     his stats, the maximum that can be achieved without equipment bonuses  
     is 18/100. If maximize mode is on (which is the default), then the race 
    and class bonuses and penalties apply to this limit, so your half-troll  
     will have a greater maximum possible strength (unassisted by his  
     equipment) than a hobbit. With maximize mode off, all characters max  
     out at 18/100 for all stats. This also affects the start of the game,  
     because race and class bonuses are applied as if they were "rings" in  
     maximize mode (at an exact rate of 0/10 percentile points equals 1 point 
     for stats over 18), and as "potions" in non-maximize mode (drinking six 
     potions of [stat] will probably increase your stat by more than 0/60 if  
     it was at 18 to start with.) To cut a long story short and a confusing  
     explanation simple, you get better starting stats in non-maximize mode, 
     but can't get as good at what you're supposed to be best at in the later  
     stages of the game. 

***** <birth_autoscum> 
Auto-scum for good levels    [birth_autoscum] 
    This allows you to force the generation of "good" levels in the dungeon. 
    This option may be extremely slow on some machines, especially deep in 
    the dungeon.  The minimum "goodness" of the level is based on the dungeon 
    level, so the deeper you go, the better the level will be.  A lot of 
    people consider this option to be cheating. 

***** <birth_no_preserve> 
Don't preserve artifacts on leaving level    [birth_no_preserve] 
     Normally artifacts can be generated more than once in the game - so 
     if you leave a level with an unidentified artifact on it you may 
     still find it later.  With this option on, they can only be created 
     once - if you leave a level with an artifact on it's gone for the 
     rest of the game whether you knew it was there or not. 

***** <birth_ai_sound> 
Monsters chase current location    [birth_ai_sound] 
    Allow monsters to make paths to the player when they are nearby.  This 
    option is extremely slow, but can produce viciously smart monsters. 
 
***** <birth_ai_smell> 
Monsters chase recent locations    [birth_ai_smell] 
    Allow monsters to take advantage of "old" trails that you may have left 
    in the dungeon.  This has no effect unless "flow_by_sound" is also set. 
 
***** <birth_ai_packs> 
Monsters act smarter in groups    [birth_ai_packs] 
     "Group" monsters will use tactics that groups of monsters might  
     reasonably employ - such as hiding out of sight around a corner,  
     trying to draw the character out into the middle of a room so they  
     can surround him and all attack at once, rather than chasing one 
     by one down a corridor. 
 
***** <birth_ai_learn> 
Monsters learn from their mistakes    [birth_ai_learn] 
    Allow monsters to learn what spell attacks you are resistant to, 
    and to use this information to choose the best attacks. 
 
***** <birth_ai_cheat> 
Monsters exploit players weaknesses    [birth_ai_cheat] 
    Allow monsters to know what spell attacks you are resistant to, 
    and to use this information to choose the best attacks. 
 
***** <birth_ai_smart> 
Monsters behave more intelligently (broken)    [birth_ai_smart] 
     Monsters have a certain amount of intelligence and will use it -  
     teleporting away when low on hit points, using their more powerful 
     spells in preference to the less powerful spells, etc. Not all  
     monsters are, of course, intelligent. 


Display player flags 
    Display a special description of the character, including some of the 
    "flags" which pertain to a character, broken down by equipment item. 
 
Display player screen 
    Display a brief description of the character, including a breakdown 
    of the current player "skills" (including attacks/shots per round). 
 
Display player flags 
    Display a brief description of the character, including a breakdown 
    of the contributions of each equipment item to various resistances 
    and stats. 

Display borg messages 
    This window flag is currently used only by the Borg. 
 
Display borg status 
    This window flag is currently used only by the Borg. 
 
